Stereographic Depth Mapping on an FPGA
Three-dimensional visual
perception is becoming ever more ubiquitous with the rise of stereoscopic
television and computer monitors, as well as 3-D cinema. With the addition of
hardware-based depth information in an image, this technology can open up to a
wide variety of practical applications. One example can be an electronic musical
instrument in which the pitch or tone of the note played is dependent upon how
far away the string or bar is placed with respect to a depth camera. We already
experience some of the exciting applications with the recent release of the
Microsoft Kinect. However, it still remains that the depth processing and
computation occurs in software of the Xbox 360 instead of hardware. Our aim is
to design a very efficient and cost-effective real-time video depth camera using
two identical cameras entirely processed in hardware. It is understood that the
hardware resources are limited for this project, so we aim to provide the
highest resolution and depth image quality while satisfying the limits in logic
elements in our DE2 Altera Field Programmable Gate Array.
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